
Your new base of operations, and the start of the actual game.įrom here, you are now able to unlock your Skills and your Perks. Using what you learned, you quickly fight your way to 1600 Pennsylvania Ave. After this and a cut-scene, your intro gameplay starts. This gets you moving, climbing up, jumping down, shooting, finding cover, and reviving. Just like The Division, the game starts with a pre-intro section that quickly shows you minimal mechanics. Each with their own backstory and character classes. The criminals did the same, forming factions like the Hyena’s, Outcasts, and True Son’s, bent on raiding communities for supplies and control. With supply lines being cut off, civilians formed their own settlement territories. Chaos caused by the virus has led to gang attacks on the White House, the National Mall, and other national landmarks. While defending a civilian settlement, the SHD Network goes down and a distress broadcast is shot out to all agents to head to Washington D.C. The Story of Division 2 takes place 7 months after New York and the events of the Dollar Flu. I felt an immediate pull to intervene rather than run past to my objective. Many times I have come across shoot-outs in the streets, sometimes it’s gang member versus other gang members, and other times it’s settlement members that are fighting back. The difference may be subtle, but it is welcome. Now you have active settlements that are focused on living.

The Division was a barren and ruthless landscape, and the focus was simply on surviving.

with its instantly recognizable landmarks and monuments. Instead, you have a warm and lush Washington D.C. Gone is the New York setting and its endless snowy streets of businesses and buildings. Loot is plentiful and missions are always nearby. And surprisingly, The Division 2 never feels like it is wasting your time in its early levels. But regardless, the first 29 levels still need to be worth playing. Once you have beaten the main boss and/or mission, and hopefully reached level 30, this is where these games tend to open up. Plus, the grind oddly didn’t feel like much of a grind.Īs I have said, none of these games truly start until their Endgame. While jumping in felt like I was home, there were many things I had to relearn or I had to retrain previous ways of Division thinking. But you play what a game is, not what it isn’t, and this may not be an altogether bad thing for The Division 2. A sequel, by definition, starts you from zero and forces its player base to grind through Pre-Endgame content again, working to max out your level. It is still an “As a Service” game that would benefit much more from continuous updates. Unlike Bungie, Ubisoft used its road map and updates from The Division as a necessary blueprint for its sequel. Fortunately, this did not stop Ubisoft from raising that bar for everyone else. After the unnecessary backsteps of Destiny 2’s launch, and the complete fire show that was Anthem’s, the bar for Tom Clancy’s The Division 2 was not exactly set too high.
